Friday 28 February 2014

The Future

The Future! 
I have previously posted about the theoretical and philosophical musing about the future in regards to technology, here. With the cultural focus shifting ever more to the use and integration of technology, we can expected exactly the same for the future of education. Look at the K-12 Horizon Report. The Horizon Report examines the potential impact of technology on and use in teaching, learning, and creative inquiry in the classroom environment. When I was going through the education system some years ago, we rarely (perhaps twice) used the actual internet for research and only typed on Microsoft Word a couple times a year. I am glad future students have even more prospects of technological usage. We teachers currently receive a comprehensive introduction to information communication technologies so we may become versed and continue in the exploration of the internet and applications, in the hopes that we use this knowledge in our own pedagogy. With the ever increasing reach of the internet, education will continue to become more and more inquiry-based and widely differentiated. The teacher moves to the role of a guide, helping facilitate student learning. Educators will continue orienteering themselves in an evolving world in order to relate to their pupils. Ethical use, responsible digital citizenship, and moderation should continually be instilled into our students' mindsets. Seeing the work students are doing in school today fills me with pride, as they can demonstrate their critical knowledge and inquiry in a summative project such as a digital story or video, all the while using all the multiple intelligences! Technological proficiency will enable students to survive in a culture which is technologically orientated. Below is an interpretation of me in school:


Please leave a comment below:



About.Me

About.Me what a wonderful site, allowing you to readily and easily display pertinent information about yourself and links to aspects of your digital identity. Check my page out here. The site allows you to quickly edit and format a personalized web page, with a quick biography and background picture. You can also link Twitter, Facebook, Blogger, and Instagram to your biography page to allow people to instantly learn about your online life. Kind of scary to see your life summed up on one page. Check out my other links for more about me.

Link to my weebly classroom site: http://mrrobertsclassroom.weebly.com/
Link to my weebly professional page: http://jeremyroberts.weebly.com/
Follow me on Twitter: @J8M8R

ManACE BYOD and 1:1 Computing Panel Discussion: Article

A Panel Discussion on One to One Computing Initiatives in Manitoba Schools

By Katelyn Deremiens, Shelli Flett, Jodana Etkin, Jaynell Gillett, Brittani Hammond, Steve Kaskiw, Kris Keen, Erin Visch Krahn, Elizabeth Mandziuk, Jeremy Roberts, Cara Wedderburn


Edited by Jeremy Roberts
February 28, 2014

           On February 18th, 2014, Brandon University's Faculty of Education hosted a panel discussion centering on the topic of one to one (1:1) computing initiatives in Manitoba schools. The distinguished panel consisted of representatives from schools and divisions who have implemented 1:1 programs. Roy Norris of Dakota Collegiate from Louis Riel School Division, Andy Mckiel and Darren Kuropatwa of St. James-Assiniboia School Division, and Martin Ingenmey and Tanis Barrett of Minnedosa Collegiate from Rolling River School Division presented how their individual schools/ divisions approached the initiative, their triumphs, and their tribulations.   
           Bring Your Own Device (BYOD) or 1:1 computing is starting to make waves in Manitoba because some schools are nearing the end of a five year pilot program where students have had access to laptops or computing tablets all day as part of their learning tools. As a result of this pilot program other schools have been provided with a model to use when implementing the program in their respective schools. They know what kind of results to expect, what challenges to face, and have answers to give parents who haven't even asked a question yet! 
            Roy Norris, an educator, from Dakota Collegiate commenced the panel discussion with a look at the 5 year transition his school made to one on one computing. Year one involved so many questions and lots of research. Between year two to four a Canadian model of digital learning was found and from that expanded upon, leading to the invention of their own model. Additionally numerous committees meet regularly discussing everything fathomable, from the merits of technology to future associated problems. In classes where students brought their own computers it was seen that there needed to be a change in grading and assessment, Roy suggested a rolling chair to get down to student level and guide their inquiry. Some things did stay the same such as paper and pens, but vehemently the overhead projects were cast down. As noted, there is a time and a place for everything. Year five at Dakota Collegiate will see everyone in the school will be bringing own devices. The process to get to BYOD was the result of various committees composed of administration, specialists, teachers, parents, and students working together. The key to making this work is continuing to work together. 
           Following Roy Norris, was curriculum consultants Andy Mckiel and Darren Kuropatwa of St. James-Assiniboia School Division, who introduced their conceptual framework from which to develop pedagogy, the 5 c's: communication, collaboration, critical thinking, creativity, connecting. What a novel and succinct idea!  Each stream has different needs; early years is a shared environment, while in middle years every student has an iPad and senior years is best served through laptops and a BYOD environment. Every teacher has an iPad and receives professional learning on how to prepare for a BYOD environment, where information is consistent and persistent. Technology allows students ubiquitous access to the global knowledge commons and the ability to directly contribute to this commons. Technology enables students to potentially utilize all of Howard Gardner's multiple intelligences through displays of formative and summative work. Although be aware of the challenges, such as ensuring parents are on board, updating the apps on the device, what apps to use and pay for, storing and charging the units, and issues around damage and responsibility. It is about teaching students in a digital world!
             Lastly, Martin Ingenmey and Tanis Barrett of Minnedosa Collegiate from Rolling River School Division presented the three main differences in Rolling River School Division. First, student's choose a device whether laptop, netbook, or tablet. Second, the division pays for the device. Finally, student's keep the device after graduation. The division actually found by doing this they were saving money and time as compared to purchasing, maintaining, and using desktops. Martin and Tanis, also found that by allowing students to have ownership and choice over their device, incidents of breakage were low. Product warranties and insurance policies are used in other schools and divisions to ensure students are covered. 
              The panelists advocated for ethical use and responsible digital citizenship to be an essential component of a teacher's pedagogy. If the student "owns" this device they may learn responsibility and ownership. Students need to become their own conscience in a digital world. We cannot and should not rely on a filter to monitor students' online activity. Internet filters are a thing of the past, students must be taught to become their own filters and thus part of student management is teaching students (and their parents, so that this education may continue at home) the ethics associated with technology. Also, as modern educators living in a time when technology is all around us, we must let go of the traditional concept of having all students working on the same thing at the same time once and for all. This will require an overhaul in terms of the way we think of pedagogy and assessment, but this overhaul is a necessity if we are to keep up with our evolving culture. 
             The panelists encouraged the classroom use of devices alongside traditional learning tools and the importance of technological moderation. New technologies in today's society can enhance learning environments by providing students with new and exciting ways to create, collaborate, communicate, and think critically as well as strategically. As educators, we need to be aware of, and believe that technology is empowering our students not hindering them. For students born in the last 15 or so years, technology is a staple of their lives; they have never known a world without it. Technology has become part of our cultural consciousness. It is important that schools capitalize on students affinity for technology or we are failing them for future endeavors in a technology-driven world. Although the presenters did not go into great detail, they explained that the focus is not directly on technology, rather it is the pedagogy of how instruction is delivered and the spark that is created within students to provide enthusiasm toward and ownership for their own learning. 
             As panelist Darren eloquently stated, "technology should be like oxygen, omnipresent and there when we need it. Omnipresent, necessary, and invisible" Hold that oxygen metaphor for a moment and we will consider it in a little more detail. Oxygen is essential to life. As we move further and further into the digital age, so is technology. Twenty years ago, the Internet was virtually a novelty for the general population, fifteen years ago, it was just starting to come into widespread use. Today, Internet access and digital technology has rapidly become a necessity rather than a luxury. Fortunately, with the advent of tablets, smartphones and highly affordable laptop systems, it has also become far more accessible than it ever was before. While still a daunting prospect, it is possible for schools to move towards a 1-on-1 model for technology. 
         Oxygen and technology are necessary, then. What about omnipresence? Oxygen is all around us, and so is technology. Even in the Brandon School Division, a division which could never be accused of being particularly progressive, technology is a major part of the academic life of a school as well as the social lives of all the people who live within it. One in four children in Grade Four have a smartphone and the numbers increase drastically as one goes through the grade levels. By the time kids are in Grades Seven or Eight, that number is likely a majority and by high school, very few children indeed do not have access to this technology. Interactive Smart boards exist in just about every classroom and devices are easily accessible even in schools that do not have a 1-on-1 model. Oxygen and technology are omnipresent.
           Invisibility. Oxygen makes up about twenty percent of air, is essential to life and yet, we cannot see it. While one could not say that technology has truly become invisible yet (we will need to wait another generation or so, for the possibility of neural implants), it has become far subtler than it used to be. Computers used to fill enormous rooms, cost millions of dollars and have less processing power than even the tiniest smartphone today. A typical consumer system today contains more processing power than NASA had on hand to take men to the moon in 1969. Technology has become lighter and smaller than the books that it would replace, not the thousands of books of a school library, but a single book. A smartphone is lighter than virtually any book. Technology is rapidly becoming invisible, like oxygen is.
             With BYOD and a strong learning platform, this type of approach is great for schools because it allows for students to take their device home, which gives them more opportunity to do assignments, learn with educational apps, and to do independent research. There is something else about oxygen, though, that can extend the metaphor a little bit. What does a fire need to survive and grow? Oxygen. In today's world, what has more potential than anything else to transform pedagogy and light the fires of student learning? Technology.
          Technology will, as expected, create problems and issues in a classroom and a school, but the key is to turn those problems into teachable moments. Focusing on the problem is a great way to get stuck, you need to look for a solution and look at how you have grown because of the problem. Technology in classrooms requires a shift in education. We have to shift our pedagogy, assessments and even our idea of what education is at the core. We can not teach students in the same way, since they can find answers easily, they want to multitask and if they are interested, they constantly want more. We need to change how we learn, simply, because we are changing the way that we live. The pace at which change is occurring is profoundly rapid and we need to teach our students to learn how to adapt with the times. To do this, we need scaffold curious minds in our students and the use of technology will be necessary to do so. The internet is the dominate medium of culture and we should strive to stay within the culture. 

        Special thanks to the panelists, ManACE, Brandon University Faculty of Education, and Mike Nantais for organizing the panel discussion. 

Thursday 27 February 2014

WikiWiki: Now We're Speaking Hawaiian

WikiWiki: Fast or Speedy in the Hawaiian Language. What is a Wiki? A Wiki is a platform which allows the simultaneous social construction of a web page. Each person can take responsibility over a specific section and add pertinent information, video, graphics, links, etc. In terms of the enormous educational value that they possess, students could potentially work as an entire classroom entity on a single project. That project could then be shared with the global knowledge commons. Students feel, rightly so, that they are creating and contributing to the real world knowledge base instead of just for a specific classroom assignment. This is the perfect cooperative learning experience! To get started try Wikispaces! Wikispaces also has a space specifically designated for classroom use where a teacher can measure the level of student contribution, provide a safe social networking, and provide remote learning. Every teacher should use a Wiki once in awhile.



Please leave a comment below!


Wednesday 26 February 2014

The Internet Actually Increasing Aspects of Critical Thinking

Grin like the cheshire cat and once again go through the looking glass and down the rabbit's hole, welcome to the new interconnected world. You can literally find almost anything in the realm of reality and imagination, through our old friends Google and Google's awkward cousin Bing or Google's useless butler Jeeves or the hillbilly next door Yahoo. These searches can also generate answers to complex questions. You can find pages or people that enable you to delve into any topic. You can make your bank of knowledge available to the entire collective global knowledge base. Students who complete projects in schools can make them available in the global knowledge commons for students half a world away. The Western world concern for reducing the world to manageable segments has been achieved thanks to the Net. The net that captures us all. Experts have divided the world accordingly and thoroughly mastered those segments, we then present our questions to the masters and have them answered, no further inquiry. Or inquisition? Credentials once offered an obstacle, collectively we often stopped in the face of these, taking the information presented and rarely contested it. Although thanks to the availability of contrary opinions in the hyperlinked universe we can now take stands, form opinions based on information we are presented, and even present new opinions, essentially becoming the masters. Temptation to learn flourishes at the tips of fingers connected via the global commons. Sequential thought processes and conclusion no longer offer limitations as knowledge can be radical diverted and expanded open in the open world. Even the creators of knowledge can have active discussions and feedback from readers. Experts are networked on the internet platform, sharing ideas, openly communicating, and revising their ideas. The ethos of the new world is sharing which is ultimately making a dimwitted insistence on the Nazi-like protection of "intellectual property" appear to be the result of some combination of greed, selfishness, and fear. The Open Access movement enables the connection to quality information. Conceptions such as the Open University and Project Gutenberg offer an expanded knowledge base which allows for the infinite growth of human intelligence from masters in respective fields. These enormous clouds of data are enabling students to study otherwise impossible subjects. Students can share their investigative and research efforts through global journalism endeavours such as blogs and information sharing sites such as Reddit.com. Humanity is rapidly and irrevocably advancing at an exponential rate, opportunities must be seized, magnum opus' must be accomplished. Critical user should be taught to avoid those who only sound credible, the amplifying effect of the echo chamber which causes extremism, simply skimming, and understand the essential elements of culture comprehensive before exploring further. Old media formats could only over superficial overviews or narrow aspects of the world, the problem with the new media is an over-saturation which leads to shallow learning. (See Nicholas Carr's book The Shallows). Opinions can be expressed, breathe, we are not mindless automatons or in danger of advanced Issac Asimov-ish artificial intelligence. Check out this video, express your opinion, become informed, critical assess, and grow:



Sources:

http://www.mysocialnetwork.net/downloads/offprint/Does%20the%20Internet%20Increase,%20Decrease,%20or%20Supplement%20Social%20Capital%202001.pdf
http://www.huffingtonpost.com/david-weinberger/internet-makes-us-smarter_b_1225187.html
http://www.psychologytoday.com/blog/mr-personality/201305/is-technology-making-us-stupid-and-smarter
http://www.brainpickings.org/index.php/2013/09/13/clive-thompson-smarter-than-you-think/

Please leave a comment below!

Tuesday 25 February 2014

Edublogger

Doug Peterson offers fellow educators debates, links, tips and tricks, and thoughtful comments on a wide range of topics both current and old. Doug Peterson is a sessional instructor at the Faculty of Education at the University of Windsor, who has worked in many fields for various school divisions. The links in certain posts provide excellent information for teachers such as resources, debates, and interesting articles. The manner in which he engages with technology and the benefits of technology he discusses are really quite entertaining. His Twitter account provides useful links and witty educational comments and stories as well. Overall worth a read, if only for all the tips and tricks. Astuces et trucs, incroyable! For an excellent blog on education from Northern Manitoba (my home), check out Clarence Fisher's Remote Access blog.

The Blog
http://dougpete.wordpress.com/
Twitter:
+Doug Peterson

Leave a Comment!

Saturday 22 February 2014

Show and Tell Web Based Application: Google Sky, Moon, and Mars

Google Sky, Moon, Earth, and Mars


Looking at my downloaded version of Google Earth I found links to Google Sky, Moon, and Mars. Google Earth and Maps are already utilized by many to position and navigate themselves in the world. Google Earth can show us street level views of peoples' homes, take us on tours, show famous landmarks, and display other map features. Now through the power of Google we can explore compilations of satellite imagery to explore not only the Moon and Mars but the far reaches of the night sky through images taken and refined principally through the Hubble telescope. Superficial features and different filters can allow the exploration of different celestial bodies. One can also view the routes of exploratory vehicles on other celestial bodies as well. Below are three screen shots I took while exploring the three new Google modes:






Please leave a comment in the section below.

Podcasts

I found this amazing history podcast on the Napoleon Bonaparte which traces his biography and his global influences. Check out the podcast on Bonaparte here. The podcast is an excellent historical analysis of the accomplishments and obstacles Napoleon faced in his lifetime. Historical overviews and inquiries offer an insight into humanity's background. History podcasts offer students in the classroom the chance to engage with the information on a relevant format and with the potential of professionals transmitting the information. In the classroom students could definitely create there own podcasts as a means to engage with the information and take ownership over their learning. Podcasts could also be utilized for meta-cognitive reflection after completing a project of historical inquiry. Students could even engage in a historical debate through consecutive podcasts which argue the validity of their position and their rebuttal to the opposing sides argument.

File:Jacques Louis David - Bonaparte franchissant le Grand Saint-Bernard, 20 mai 1800 - Google Art Project.jpg

Image Source: http://commons.wikimedia.org/wiki/File:Jacques_Louis_David_-_Bonaparte_franchissant_le_Grand_Saint-Bernard,_20_mai_1800_-_Google_Art_Project.jpg

Monday 17 February 2014

Digital Immortality and Downloading Consciousness

Transhumanism
Let's begin with a foray into an increasingly electric topic, digital immortality. If we asked someone who subscribed to Singularitarianism,  Extropianism, or Transhumanism, which are all part of the Futurist movement, if human enhancement or immortality could be achieved through a technological medium they would probably agree readily. Why? What are the scientifically backed philosophical ideas? Current technology surely enhances our capabilities and extends our mind, even giving us an on-line identity and avatar which are more-or-less immortal. Read this great article here. Through the usage of cybernetics, past theorists have speculated that the use of intelligence amplification (IA) (Not AI: Artificial Intelligence) and exocortex technologies could vastly increase the brain's high-level cognitive processes through augmentation. Bionics currently assist people with limitations. Transhumanists believe that eventually the human condition will be transformed by available technologies which hugely enhance human intellectual, physical, and psychological capacities. Moore's Law proven true consistently, bodes well for the future of technology. Is it a lot like cybernetic organisms and biomimicry? Surprisingly yes and no! Yes because humanity and technology are so intimately bound now, future advancement will only solidfy the bound which has been cast. Can't put down that phone it may soon be installed in your body. No because technology intent is limited to human enhancement not replacement, so long as we don't depend on an artificial intelligence or an unregulated singularity. Currently our digital existence consists of Facebook and Twitter account and perhaps a blog, control superficially by our conciousness. Extropians believe that advances in science and technology will some day let people live indefinitely. Estimates for downloading of the human conciousness range from 2045 to 2050, but at humanity's developmental rate the date could approach much sooner. Ray Kurzweil, director of engineering at Google, claims that the biological parts of our body will be replaced with mechanical parts and this could happen as early as 2100 and that we could become digitally immortal, an event called singularity, in just over thirty years. Dr. Randal A. Koene believes so much in the future of downloading the conciousness, he began a program dedicated to whole brain emulation. (See Carbon Copies) Philosophical questions arise: Will the downloaded mind be truly the person they once were, as the body is gone? What are the capabilities of the mind connected and open to the infinity of cyber-space? Would the consciousness exist in reality or simulated reality? Is this true existence? Talk about a digital footprint! Check out Johnny Deep's new movie Transcendence.


Check this video for a succinct explanation of downloading consciousness:



Please leave a comment, would love to here from you!

Sources:
http://spark.qualcomm.com/salon/why-we-need-digital-wisdom
http://www.carboncopies.org/
http://www.minduploading.org/
http://www.theguardian.com/science/2005/may/22/theobserver.technology
http://www.mooreslaw.org/

Sophia Palahicky and the Web Based Course (WBC)

Sophia Palahicky, guru of web based courses and instructor from Manitoba Education, presented in-class on the benefits and some of the drawbacks of holding classes through the use information communication technologies. Manitoba Education's site provides an overview of WBCs here. Sophia eloquently presented the pedagogical justification for utilizing a web based course within a school and the benefits for students. Benefits included things like the ability to conduct independent inquiry and research, focus by removal of classroom distractions, and benefits of digital production and networking. The main benefit I see for WBCs is for students who are unable to attend school for whatever reason and those who have difficulty interacting positively with other students. For myself, I immediately jumped to the drawback of socialization through a digital medium which inadequately conveys body language and allows for minimal contribution if desired. The format also allows students to quickly find and assume someone else viewpoint on Google instead of their own, weakening and cheapening their critical thinking skills. WBCs also promote the over-use of technology and social isolation. The system is far too impersonal and robotic to be used consistently as an alternative to the classroom. WBCs allow experts in a particular field to meaningfully teach students, but adversely detracts away from personnel within the school and community who may have similar knowledge but lack either complete understanding which could be acquired or credentials. Secondly experts can be replaced by videos created by other experts on-line in combination with student-directed inquiry in a classroom environment, which itself acts as a collective mind sharing and producing new ideas and information. At the foundation of Manitoba's educational philosophy is the need for inclusive education. My position, is that there are inherent values in WBCs but they do not out-weigh the far greater benefits of using ICT in the classroom under the tutelage and guidance of a teacher. My sentiments expressed by the late, great Charlie Chaplin:



Do you have thoughts and feelings on web based courses? Please share!

Inquiry-Based Learning: Creating Critical Thinkers

An inquiry is any process that has the aim of augmenting knowledge, resolving doubt, or solving a problem.   
Inquiry-based education is the perfect method for educating students. (period) In inquiry based learning the teacher becomes the provocateur in which they model how to contribute and extend ideas, how to introduce ideas and subject matter of inquiry potential, how to question and how to carry out an investigation of an individual's ideas. Inquiry is play, as John Seely Brown notes, play is the creative tension that exists between rules and freedom.  To be effective there needs to boundaries and rules established. After a period in an inquiry based class student's begin to move out of the traditional industrial school notions into a comfortable, relaxed atmosphere where inquiry and learning can take place in a free exchange of ideas in a community. Students take ownership over their learning and for the material they are responsible for within the group. Through experiential learning students can find existential justification. Performing outdoor and indoor experiences, developing skills, researching questions, students become more complete individuals. Check out the inquiry method (Natural Curiosity) related to education, for young children but applicable for older students. For a quick overview and essential questions to ask about inquiry-based learning from Ontario education, see this. Not all aspects of inquiry are based outdoors, instead numerous aspects are conducted through technology and products may be presented digitally. Check out the Vsauce video below to see first hand the possibilities of self-discovery and research, which inquiry allows you to do. 


Sources and Sites:
http://www.teachinquiry.com/index/Introduction.html

Wednesday 12 February 2014

Infographics: the Infinite Possibilities!


If we choose only to utilize text in order to comprehend and analyze complex information, the task is incredible difficult. Naturally we devised an easier system of interpretation, INFOGRAPHICS. Infographics are simply a method of reducing text size and intricacy through the use of visual explanations.Visual tools allow the creator to explain enormous amounts of data relatively clearly with immediacy. Conceptual, infographics are far more engaging then traditional text for both student and adult. The reader is able to see the key ideas, often the relatedness, and complex information summed up in a quick graphic. Graphically the associations between text and images allow students to forge connections in their minds more readily and increase information retention. The infographic also gives students the ability to acquire complex concepts quickly, so they in turn can disseminate the information to other students. Giving them Ownership over information! Now imagine if they created their own inforgraphics based on large amounts of information that they would need to sift through and summarize and edit with visual representations. Oh the possibilities! Why inforgraphics see below:


Below are two infographics which I have used in classes in the past to give students the information in a understandable and convenient format. When I used these graphics they were hugely successful, impart because students could understand these enormous concepts visually instead of just through the use of numbers and text. Infographics are especially perfect for philosophical concepts, different perspective, and religious ideas which are often difficult to visualize in the mind's eye through text.  



Finally this is my first infographic, which I created using the site Piktochart. The site was rather easy to negotiate with a plethora of video tutorials, I was quickly an expert. The site has a number of blank templates which can be readily personalized with icons, images, video, font, bounders, colours, etc. I choose a philosophical idea for my first one and one which closely relates to academics, epistemology. The actual research, editing, and perfections took me a total of four hours. Despite the time spent, I was engaged and learning a lot of new information, which I can directly see working well within a classroom. In a classroom setting all students or groups can take sections of information and condense them into infographics for the rest of the class to have, perhaps even followed by a presentation of what they learned, why they choose certain sections of text and graphics, and they would enjoy learning in the future. The basis of Inquiry. Fun!



Thank you and feel free to leave a comment or suggestion!

As an aside:



Source:
http://www.hongkiat.com/blog/50-informative-and-well-designed-infographics/
http://www.hongkiat.com/blog/infographic-design-kit/
https://magic.piktochart.com/

Tuesday 11 February 2014

Using On-line Videos in the Classroom

The following videos displayed are related to the subject of geography and some of the associated problems with geography, especially in regards to map projections and country status disputes. These videos will give students the chance to explore some of the more dynamic and interesting aspects of geography. Vsauce and CrashCourse are excellent YouTube contributors, check them out! Throughout my brief stint as an educator I have been a heavy advocate and supporter of the use of multimedia within the classroom and especially student constructed multimedia presentations and general usage. Multimedia offers students a creative and interesting format to construct their concept knowledge and explore new ideas and display the resulting information with the aid of images, music, or video. If my school allowed and with parental consent, I would upload classroom videos on You Tube or another site for sharing. This would allow students to feel the work and knowledge their gaining can be applied to the real world. Aside from the extra refinements and time they would spend perfecting their videos, parents and other students would be able to view and comment on their videos. 




Links for Multimedia Production Sites:


Sunday 9 February 2014

Twitter: It's all About the Tweets



Social media is here, never fear. My personal journey into Twitter, took me further down the rabbits hole then I originally intended. #LewisCarroll #ThroughTheLookingGlass I first found the social media enterprise to be a stylized version of Facebook, although I knew rather little about Twitters broad abilities. After explore the infinite possibilities the hash-tag opens I was hooked. Through the use of a hash-tag followed by relevant text anyone can see your post by searching for key words. #HashTag With a 140 character limit, Tweets or updates need to be short, informative, and concise. This style forces a new line of summative thinking essential for students in the classroom. Twitter always user, such as myself, the ability to "follow" (subscribe) people or corporations, so that followers have the ability to see new entries made by these individuals on their news feed. Aside from the inconsequential babble from some of the people I am currently following, there existed numerous entries which were witty or informative, or in some instances both. As the image below suggests, one should write something more than pointless dribble. Numerous famous and important figures have accounts they active use, sharing critical pertinent news. For entertainment I am following a few notables such as George Takei (#Sulu) and Steve Martin (#Jerk) who often post clever remarks or hilarous links. For news and information I decided to follow al-Jazeera, BBC, and Wikileaks. #OpenGovernment The main benefit, which I can see, is the face that this tool is so conducive to professional networking. Through following and hash-tags people and organization can connect meaningful to share information in a revolutionary manner. The collaborative nature of teaching is definitely facilitated on this site. #I4ed Not to dote to heavily on this tool, there are drawbacks. #SadFace You are limited to 140 characters and the features take time to learn. Overall though, I would rate this tool as invaluable in the professional field. Follow me @J8M8R



Image Sources:
http://crystalwashington.com/social-media-overload-make-social-media-more-manageable-three-minutes/
http://www.twitrcovers.com/twitter-covers/mnimalistic-funny/

#Copyrights

Online Oraganization


In terms of on-line organizational skills, or on-line curation, students need to develop reflective habits of the real world in a virtual sphere. Organizational skills is a key asset for students as they develop and achieve feats of increasing complexity where organizing information and websites of utility will be essential. Bookmarking sites such as Pearltrees, Symbaloo, and Diigo are perfect platforms on which to store and organize one's on-line life. Personally, I find the site Pearltrees to be the superior platform for on-line organization. One can simply create new webs of information around one central topic which can branch off further from there if necessary. One can collect, organize, and share any URL and upload photos and notes as well. Aside from this Pearltrees has a futuristic layout, which just feels James Bondish, both sleek and stylish. The site is perfect for teachers looking to separate subject areas and then further divide into units and then even further into lessons, which can all be shared with the students. Let me know your respective thoughts and feelings in the comments below.

Image Source:
http://www.hongkiat.com/blog/50-informative-and-well-designed-infographics/

Tuesday 4 February 2014

Copyright and Pirates Bay


After a classroom discussion with John Finch regarding copyright law and an educators responsibilities, I was provoked to delve further into the seedy under belly of piracy. Surprisingly, as I soon discovered, the Harper government is taking yet another series of covert Conservative manoeuvres to destroy what is deemed Liberal. The recently passed Copyright Modernization Act (Bill C-11) forces internet service providers into releasing the identities and details of their subscribers. The bill was overwhelmingly rejected by NDP and Liberal representatives but the Conservatives pushed and on June 29th, 2012 the bill received royal ascent. In order to hunt the notorious Canadian pirates, Canipre has been hired. Canipre is a Canadian forensic software company, which estimates pirates in Canada at one in thirty. Ten million Canadians engaging in a taboo activity or is it the norm? Once you have downloaded content illegally, companies with your IP address must first inform your internet service provider, who in turn will send you a cease and desist order. If you do not comply, then you will be in trouble. The fine is a five thousand dollar maximum, compared to 25,000 plus in the United States. Internet anonymity could be at an end, yet another governmental perversion of privacy. The utilitarianism of Jeremy Bentham will certainly be a justification. Perhaps we should all follow the ideas of radicals such as Julian Assange, journalist and founder of Wikileaks, who believes that governments should be open about information to ensure honesty. Or of radicals Peter SundeFredrik Neij and Gottfrid Svartholm who founded The Pirate Bay, where music, images, movies, and programs are shared free. The Pirate Bay (commonly abbreviated TPB) is a website that provides torrent files and magnet links to facilitate peer-to-peer file sharing using the BitTorrent protocol. From a moral, non-Capitalistic standpoint they are providing entertainment for millions to freely enjoy and share. From a legal standpoint they are guilty of copyright infringement and so are all the down-loaders who utilize this site. For educators this is important, we must obey the law. There are many sites that offer free and legal information for use by the public without breaking the established law. For informative and entertainment sake check out this video: 




Sources:
http://rt.com/op-edge/dutch-court-pirate-bay-457/
http://www.theglobeandmail.com/technology/tech-news/anti-piracy-firm-targeting-canadians-who-download-illegally/article11877622/
http://www.mondaq.com/canada/x/207534/Copyright/Bill+C11+Canadas+New+and+Improved+Copyright+Act
http://www.techvibes.com/blog/bill-c-11-canadian-copyright-pirates-2012-12-20
http://www.hongkiat.com/blog/50-informative-and-well-designed-infographics/

Sunday 2 February 2014

Gaming

The presentations made by Tyler, Tiffany, and Kirsten in class about difficulties and ways of using technology in the classroom, made me think about what most modern children enjoy doing, video games. Throughout the discourse of my posts, one topic keeps coming to the surface, in relation to a potential negative aspect of information communication technologies and technology in general, that is video games. As with numerous aspects of life, video games should be enjoyed in moderation. My past argument was excess is dangerous and their advent pales in comparison to other technologies. Their is also a real danger of cyber-bullying, especially through trolling. Aside from entertainment aspect, gaming can also be educational through the use of serious games such as problem solving games. Their are numerous games that seriously engage students in positive critical thinking, even games with a less serious nature can led to inquiry about information or ideas presented within the game. Several occasion during student teaching placements I was asked intellectually well-thought-out questions about games students were playing. Also I was able to impart information more readily when I could relate that material to students. For example, the Assassin's Creed video game franchise utilizes a fictional protagonist in often historic settings, following historic events, using historic technologies and perspectives, with the assistance of historic characters, making this game perfect for History class. I found this excellent Ted Talk video which explores some of the benefits of gaming, especially in regards to mental health.




1. Video games are therapeutic for children with chronic illnessesThe University of Utah released a study last year that examined the effects of regular gaming on children diagnosed with illnesses like autism, depression, and Parkinson's disease. Kids who played certain games, including one designed just for the study, showed signs of improvement in "resilience, empowerment, and a 'fighting spirit.'" Researchers believe the games' ability to act on "neuronal mechanisms that activate positive emotions and the reward system" helped improve kids' demeanors as they faced the daily challenges of their illnesses.
2. Video games improve preschoolers' motor skillsLetting a 4-year-old sit in front of a TV with a game controller might not seem like the most productive use of her time. But researchers from Deakin University in Melbourne, Australia, would disagree. Their study examined the development of 53 preschool-aged children, and found that those who played "interactive games" had better "object control motor skills" than those who didn't. It's not clear, though, whether children with better-than-average motor skills tend to gravitate toward video games in the first place.
3. Video games reduce stress and depression2009's Annual Review of Cybertherapy and Telemedicine included a study that found that gamers who suffered from mental health issues such as stress and depression were able to vent their frustration and aggression by playing video games — and showed a noted improvement. The study hypothesized that games gave certain "Type A" personalities time to relax in "a state of relative mindlessness" that allowed them to avoid reaching "a certain level of stressful arousal" as they tried to relax.
4. Video games provide pain reliefVideo games don't just provide relief from emotional pain. They can also help those who are suffering from physical pain. Psychologists at the University of Washington developed a game that helps hospital patients suffering from immense physical pain by using an age-old mental trick: distraction. The virtual reality game "Snow World" put patients in an arctic wonderland in which they throw an endless arsenal of snowballs at a series of targets, such as penguins and snowmen. Military hospitals found the experience helped soldiers recovering from their battlefield wounds. The soldiers who played "Snow World" required less pain medicine during their recuperation. 
5. Video games can improve your visionMom may have warned you that sitting in front of the TV wasn't good for your eyes. But one developmental psychologist found it could actually be beneficial to your vision. Dr. Daphen Maurer of the Visual Development Lab of Ontario's McMaster University made a surprising discovery: People suffering from cataracts can improve their vision by playing first-person shooter games like Medal of Honor and Call of Duty. She believes these games are so fast-paced that they require an extreme amount of attention, training the visually impaired to view things more sharply. They can also produce higher levels of dopamine and adrenaline that "potentially may make the brain more plastic," she said. 
6. Video games improve your decision-making skillsMost video games require fast reactions and split-second decisions that can mean the difference between virtual life and virtual death. Cognitive neuroscientists at the University of Rochester in New York found these games give players' brains plenty of practice for making decisions in the real world. Researchers suggest that action-oriented games act as a simulator for the decision-making process by giving players several chances to infer information from their surroundings and forcing them to react accordingly.
7. Video games keep you happy in old age
Researchers from North Carolina State University looked closely at our aging population to see if there was a link between playing video games and mental well-being — i.e. "happiness." They found that senior citizens who said they played video games — even occasionally — reported "higher levels of happiness, or well-being," says Rick Nauert at PsychCentral. "Those who did not play video games reported more negative emotions" and were more likely to be depressed. It's unclear what exactly is behind this link — or if the relationship is even causal.


Sources:
http://theweek.com/article/index/241121/7-health-benefits-of-playing-video-games
http://www.apa.org/pubs/journals/releases/amp-a0034857.pdf

For those gamers interested: